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Meaning and Examples of Video Games for Pre-School Level 4

A classroom guide to video games: meaning and examples for Pre-School Level 4, including guided practice where pupils mention their favourite video game and describe how to play the...

Royal AlikorByRoyal AlikorPublishedAug 28, 2026Reading8 minComments0

Class: Pre-School Level 4
Term: Third Term
Week: 10
Age: 5 years
Duration: 30 minutes
Subject: Physical and Health Education
Curriculum Theme: Not separately stated in the scheme.
Previous Lesson: Indoor and Outdoor Games
Topic: VIDEO GAMES: MEANING AND EXAMPLES
Subject Matter: VIDEO GAMES – Meaning of video games – Examples of video games: Solitaire, Super Mario, Soccer – PES/FIFA, Temple Run, Subway Surfers, Bricks, etc.

Specific Objectives

By the end of the lesson, pupils should be able to:

Cognitive Domain

  • Define a video game in simple terms.
  • Identify and name at least two examples of video games.

Affective Domain

  • Express enjoyment when discussing video games.
  • Listen attentively to instructions for playing a video game.

Psychomotor Domain

  • Demonstrate how to play a simple video game following basic rules.
  • Use a device (e.g., phone, computer) to interact with a video game.

Social Domain

  • Take turns when playing a video game with peers.
  • Participate in a discussion about their favourite video games.

Reference Materials

  • NAPPS National Unified Teaching Scheme for Pre-School Level 4
  • Early Childhood Care and Education resources

Instructional Materials

  • A smartphone or computer with child-friendly video games installed (e.g., a simple brick game, a basic puzzle game, or a child-friendly app).
  • Pictures or flashcards of various video games (e.g., Solitaire, Super Mario, Temple Run, Subway Surfers).
  • A “brick game” device (if available).

Rationale for the Lesson

This lesson helps pupils understand a common form of modern indoor play – video games. It introduces them to the concept and examples of video games, teaches them about following rules, and encourages turn-taking, which are important social skills. Understanding video games also helps children discuss their experiences and learn about responsible screen time.

Prerequisite/Previous Knowledge

Pupils have previously learned about different types of games, including indoor and outdoor games. They are familiar with playing games and following simple instructions.

Lesson Content/Board Summary

Meaning and Examples of Video Games

A video game is a game that you play on a screen, like a television, a computer, or a phone. You use buttons or touch the screen to make things move and play the game. Video games are usually played indoors.

Examples of Video Games

  • Solitaire: A card game played on a computer.
  • Super Mario: A fun game where a character jumps and collects coins.
  • Soccer (PES/FIFA): Games where you play football on a screen.
  • Temple Run: A game where you run and jump to avoid obstacles.
  • Subway Surfers: Another running game where you collect coins and dodge trains.
  • Bricks: A simple game where you break blocks with a ball.

All video games have rules that you must follow to play them. It’s important to play video games for a short time and with an adult’s permission.

Key Words

  • Video game – a game played on a screen.
  • Screen – the part of a phone, computer, or TV where you see pictures.
  • Play – to engage in a game or activity.
  • Rules – instructions that tell you how to play a game.

What the Teacher Should Show or Draw

  • Display a smartphone or computer with a simple video game running.
  • Show pictures of different video games mentioned (e.g., Super Mario, Temple Run).
  • Demonstrate how to hold a device and press buttons or tap the screen for a simple game.

Video Game Fun Song

Tune: Twinkle, Twinkle Little Star

Lyrics:

Video games, fun to play,
On the screen, hip hip hooray!
Press the buttons, move around,
Lots of fun can here be found.
But remember, short time play,
Then go outside and run and play!

Actions:

  • “Video games, fun to play”: Pretend to hold a phone/controller.
  • “On the screen, hip hip hooray!”: Point to an imaginary screen, then clap hands.
  • “Press the buttons, move around”: Wiggle fingers, then gently sway side to side.
  • “Lots of fun can here be found”: Smile and spread arms wide.
  • “But remember, short time play”: Hold up one finger, then make a “stop” gesture.
  • “Then go outside and run and play!”: Mimic running in place.

How to use the rhyme: Sing the song after introducing the meaning and examples of video games, reinforcing the idea of playing and also the importance of moderation.

Watch and Learn About Video Games

Let’s watch a short video to understand more about video games and why they are fun!

https://www.youtube.com/watch?v=F_f0iW4a6f8

Teaching Methods/Instructional Techniques

Play-based Learning, Demonstration, Guided Practice, Songs and Rhymes, Picture Talk, Question and Answer, Practical Activity.

Instructional Procedures

Step 1: Introduction

Time: 3 minutes

Teaching Skill: Engagement/Recall

Teacher’s Activity: The teacher greets the pupils and asks them about different games they like to play, especially indoor games. “Who likes to play games? What games do you play when you are inside your house?”

Pupils’ Activity: Pupils respond by mentioning some games they play, e.g., Ludo, Snakes and Ladders, Hide and Seek, or simple board games.

Learning Point: Pupils recall different types of games and engage with the lesson.

Step 2: Explanation of Video Games

Time: 5 minutes

Teaching Skill: Explanation/Demonstration

Teacher’s Activity: The teacher introduces the topic “Video Games.” Using a smartphone or computer, the teacher explains what a video game is, pointing to the screen and demonstrating how to interact with it. “A video game is a game we play on a screen, like this phone or computer. We use our fingers or buttons to play.”

Pupils’ Activity: Pupils listen attentively, observe the demonstration, and repeat the phrase “video game.”

Learning Point: Pupils understand the basic meaning of a video game.

Step 3: Examples of Video Games

Time: 5 minutes

Teaching Skill: Identification/Illustration

Teacher’s Activity: The teacher shows pictures or briefly demonstrates child-friendly examples of video games (e.g., Super Mario, Temple Run, Bricks game). The teacher names each game and gives a very simple description. “This is Super Mario, he jumps! This is Temple Run, you run and collect coins.”

Pupils’ Activity: Pupils look at the pictures/demonstrations and repeat the names of the video games after the teacher.

Learning Point: Pupils identify and name various examples of video games.

Step 4: Rhyme Integration and Discussion

Time: 4 minutes

Teaching Skill: Reinforcement/Discussion

Teacher’s Activity: The teacher leads the pupils in singing the “Video Game Fun Song” with actions. Afterwards, the teacher asks, “What is your favourite video game that you know or have seen?” and encourages pupils to share.

Pupils’ Activity: Pupils sing the song with actions. They then take turns mentioning their favourite video games and briefly describe what they do in the game (e.g., “I like Super Mario, he jumps!”).

Learning Point: Pupils reinforce their understanding through song and share personal connections to the topic.

Step 5: Guided Practice – Playing a Simple Video Game

Time: 6 minutes

Teaching Skill: Demonstration/Guided Practice

Teacher’s Activity: The teacher selects a very simple, age-appropriate video game (e.g., a brick game, a simple puzzle app). The teacher clearly lists 1-2 simple instructions (e.g., “Press this button to move,” “Tap the blocks to clear them”) and demonstrates how to play it. The teacher then invites a few pupils to take turns playing, guiding them gently.

Pupils’ Activity: Pupils observe the teacher’s demonstration. A few pupils take turns playing the game, following the teacher’s instructions and simple rules.

Learning Point: Pupils gain practical experience playing a video game and following rules.

Step 6: Reinforcement and Rules

Time: 3 minutes

Teaching Skill: Reinforcement/Rule-setting

Teacher’s Activity: The teacher reiterates that video games have rules and that it’s important to play for short times and with adult supervision. “Remember, we play games for a little while, and then we do other things, like playing outside or reading!”

Pupils’ Activity: Pupils listen and affirm their understanding of playing safely and for short periods.

Learning Point: Pupils understand the importance of rules and safe playing habits for video games.

Step 7: Evaluation/Review

Time: 4–5 minutes

Teaching Skill: Questioning/Assessment

Teacher’s Activity: The teacher checks pupils’ understanding through short questions and practical tasks.

  1. “What is a video game?” (Show a picture of a screen and ask if it’s a video game).
  2. “Name one video game you know.”
  3. “What do we use to play a video game?” (Point to a phone/computer).
  4. “What is important to remember when playing video games?” (Short time, adult supervision).

Pupils’ Activity: Pupils respond orally and demonstrate the required skill where appropriate (e.g., pointing to the screen, naming a game).

Learning Point: Pupils demonstrate understanding of the lesson.

Step 8: Conclusion

Time: 1 minute

Teaching Skill: Summarization

Teacher’s Activity: The teacher praises the pupils for their participation and reminds them that video games are fun, but it’s good to play many different types of games and also play outside. “Well done, everyone! Video games are fun, but let’s remember to play other games too and always play safely!”

Pupils’ Activity: Pupils respond with “Thank you, Teacher!” and prepare for the next activity.

Learning Point: Pupils conclude the lesson with a positive reinforcement of balanced play.

Lesson Keywords

  • Video game – a game played on a screen, like a phone or computer.
  • Screen – the display part of a device where you see images.
  • Play – to engage in a game or activity for enjoyment.
  • Rules – instructions that guide how a game is played.

Differentiation

  • Support: For pupils who struggle to name games, the teacher can provide picture cards of video games and ask them to point to one. For playing, the teacher can offer more hand-over-hand guidance or simplify the game instructions further.
  • Extension: For pupils who quickly grasp the concept, the teacher can ask them to describe the rules of their favourite game in more detail or identify if a game is for one player or more.

Note for teachers using this lesson plan

Prepare the instructional materials in advance. Ensure the smartphone or computer has a truly child-friendly, simple video game installed and tested. Avoid games with complex controls, violence, or inappropriate content. The “Grand Theft” example from the seed has been replaced with “Subway Surfers” to ensure age-appropriateness. When pupils take turns playing, strictly manage the time for each child to ensure fairness and prevent over-stimulation. Emphasize the “short time play” message from the song throughout the lesson. Observe how pupils interact with the device and follow simple instructions to gauge their psychomotor understanding. Their ability to name games and explain what they do in them shows cognitive understanding.
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Meaning and Examples of Video Games for Pre-School Level 4
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