Class: Primary Five
Term: First Term
subject: Basic science and Technology
Curriculum Theme: Computer Studies
Previous Lesson: Steps In Playing Test Drive Game and Actions Of The Key Players in Computer Games
Topic: Computer Games – Action of Key Players & Possible Solutions to Key Problems
Content/Learning Area: Predicting the Action of Key Players, Suggesting Solutions to Problems
Time Allocation: 40 minutes
Performance Objectives
By the end of the lesson, pupils should be able to:
- Cognitive Domain:
1. Predict the action of key players in the Test Drive game.
2. Appreciate the importance of strategy in solving problems in computer games.
3. Explain how to solve common problems encountered in the Test Drive game.
- Affective Domain:
1. Show enthusiasm for participating in and solving problems within the game.
- Psychomotor Domain:
1. Demonstrate problem-solving skills within the context of the Test Drive game.
- Social Domain:
1. Collaborate with peers to discuss and suggest solutions to problems in the game.
Reference Materials
- 9 – Years Basic Education Curriculum
- Abuja Educational Resource Center Scheme of Work
- NAPPS National Unified scheme of Work
- Online Facts
- Relevant Textbooks
Instructional Materials
To deliver this lesson, the teacher will use the following materials:
- Whiteboard or projector
- Markers or pens
- Pictures or videos related to the test Drive game
Rationale for the Lesson
This lesson helps pupils develop critical thinking and problem-solving skills applicable to various situations, not just computer games. Understanding strategy and anticipating actions are valuable life skills.
Prerequisite/Previous Knowledge
Pupils have prior knowledge of basic computer games and their general objectives.
Lesson Content
Predicting the Action of Key Players
In Test Drive, a racing game, players compete by skillfully driving their vehicles. Success requires predicting opponents’ actions. Key players might try to overtake,avoid obstacles,or speed up on straightaways. Observing their patterns helps anticipate their moves. Such as, a player approaching a sharp turn might slow down, creating an overtaking possibility.

Suggesting Solutions to Problems
Problems like engine failure or arduous terrain can occur. Solutions include monitoring vehicle condition,careful route planning,and using shortcuts to avoid blocked paths. Common problems include engine failure, difficult terrain, track obstacles, and other players blocking the path.
solutions to Common Problems
Here are some solutions to common problems encountered in the game:
- Engine failure: Use a repair kit or reach a pit stop.
- Difficult terrain: Slow down and choose a safer route.
- Obstacles on the track: Avoid or jump over them.
- Other players blocking your path: Overtake them or find an alternate route.
- Low fuel: Locate and drive through a fuel station on the track.
- Tire damage: Reduce speed and carefully navigate to the pit stop for a tire change.
- Poor visibility (e.g., during rain): Activate windshield wipers and reduce speed to maintain control.
Teaching Methods
To deliver this lesson, the teacher will adopt the following methods: Discussion,Question and answer,Group work.
Instructional Procedures
To deliver this lesson, the teacher will adopt the following steps:
Step 1: Introduction
Time: 5 minutes
Teaching Skill: Set Induction
Teacher’s Activity: Briefly review the previous lesson on computer games and introduce the topic: predicting player actions and solving problems in test drive.
Pupils’ Activity: Respond to teacher’s questions and listen attentively.
Step 2: Description of Key Concepts
Time: 10 minutes
Teaching Skill: Explanation
Teacher’s Activity: Explain the concepts of predicting player actions and problem-solving in the context of Test Drive, using clear examples.
Pupils’ Activity: Listen attentively and ask clarifying questions.
Step 3: Demonstration/Guided Practice
Time: 10 minutes
Teaching Skill: Modeling
Teacher’s Activity: Demonstrate how to predict player actions and suggest solutions to problems using examples from the game.
Pupils’ Activity: Observe the demonstration and participate in guided practice activities.
Step 4: Autonomous Practice
time: 10 minutes
Teaching Skill: Monitoring
Teacher’s Activity: Guide pupils as they work independently on predicting player actions and suggesting solutions to problems.
pupils’ activity: Work individually or in small groups to complete assigned tasks.
Step 5: Note-Taking
Time: 2 minutes
Teaching Skill: Summarizing
Teacher’s Activity: Summarize the key concepts and steps involved in predicting player actions and solving problems.
Pupils’ Activity: Take notes on the key points.
Step 6: Evaluation/review
Time: 3 minutes
teaching Skill: Questioning
Teacher’s Activity: Review the lesson by asking questions and providing feedback.
Pupils’ Activity: Answer questions and participate in the review.
Objective-aligned checks:
- Explain how to solve common problems encountered in the Test Drive game.
- Show enthusiasm for participating in and solving problems within the game.
- Demonstrate problem-solving skills within the context of the Test Drive game.
Step 7: Conclusion
Time: 2 minutes
Teaching Skill: Summarizing
Teacher’s Activity: Summarize the key concepts learned and assign a short homework activity where pupils predict player actions in a specific scenario from the game.
Pupils’ Activity: Listen to the summary and note the homework assignment.
Lesson Keywords
- Predicting – Anticipating future actions or events.
- Strategy – A plan of action designed to achieve a long-term or overall aim.
- Problem-solving – The process of finding solutions to difficult or complex issues.
- overtake – To pass another vehicle or competitor.
- Terrain – The physical features of an area of land.
Lesson Evaluation
To evaluate the learning, the teacher asks pupils to:
- Name two actions a player might take in Test Drive.
- What might a player do before a sharp turn?
- Suggest a solution for engine failure.
- Why is predicting player actions helpful?
- How can you avoid obstacles on the track?
Observation: Observe pupil participation in discussions, problem-solving activities, and their ability to predict player actions and suggest solutions.
Assignment/Homework
- Describe a scenario in Test Drive where predicting another player’s action could help you win the race.
- List three potential problems that could occur during a race in Test Drive and suggest a solution for each.
- Imagine you are playing Test Drive and your car’s tires are damaged. What steps would you take to address this problem?
Differentiation
- For slower learners: Provide one-on-one assistance and simplified instructions.
- For advanced learners: Challenge them to develop more complex strategies and solutions.
- For visual/auditory/kinesthetic learners: Use visual aids, verbal explanations, and hands-on activities to cater to different learning styles.
Note for Teachers
Ensure to provide real-life examples and scenarios to make the lesson more relatable and engaging for the pupils. Encourage active participation and collaboration among pupils to enhance their learning experience.

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