Class: Primary 6
Term: 2nd Term
Subject: Basic Science And Technology
Curriculum theme: Computer Studies
Previous Lesson:
Topic: Meaning of Drawing with a Computer
Content/Learning Area: Explain drawing with a computer, give examples of drawing software, and describe its importance in digital creativity.
Time Allocation: 40 minutes
Performance Objectives
By the end of the lesson, pupils should be able to:
- Cognitive Domain: Define drawing with a computer and list examples of drawing software.
- Affective Domain: Appreciate the role of computers in creative design.
- Psychomotor Domain: Demonstrate how to open a drawing software on a computer.
- Social Domain: Work in pairs to identify different tools in a drawing software interface.
Reference Materials
The following resources were used in planning this lesson:
- 9 – Years Basic education Curriculum Abuja Educational Resource Center
- NAPPS National Unified Scheme of Work
- Online Information from: Wikipedia – Computer-aided design
- Relevant Textbooks
Instructional Materials
To deliver this lesson, the teacher will use the following materials:
- A computer with drawing software installed
- Projector (if available)
- Chart displaying different drawing software
- Whiteboard and marker
Rationale for the Lesson
in today’s digital world, drawing with a computer is an essential skill in art, design, and technology.This lesson helps pupils understand how digital drawing works, introduces them to common software, and shows them how creativity can be enhanced using a computer.
Prerequisite/Previous Knowledge
Pupils have basic knowledge of how to use a computer mouse and keyboard and have seen drawings made with computers in books or on the internet.
Lesson Content
Meaning of Drawing with a Computer
Drawing with a computer involves creating images, illustrations, and graphics using specialized software rather of customary methods. These digital drawings can be easily saved, edited, and shared.
Examples of Drawing Software
Drawing software provides tools and interfaces for creating digital art. The following are examples of drawing software:
- microsoft Paint – Simple drawing software for beginners.
- CorelDRAW – Used for professional graphic design.
- Adobe Illustrator – A powerful tool for creating vector graphics.
- Krita – Free software used by digital artists.
- Inkscape – An open-source vector graphics editor, suitable for creating logos and illustrations.
- Autodesk Sketchbook – Known for its natural drawing experience, frequently enough used by artists and designers.
Importance of Drawing with a Computer
Drawing with a computer offers numerous advantages over traditional methods. These include:
- It allows for easy corrections and edits.
- Drawings can be saved and shared digitally.
- It is widely used in graphic design, animation, and education.
- It enhances creativity through various digital tools and effects.
- It enables collaboration and remote sharing of artwork.
- It supports the creation of complex and detailed designs efficiently.
Teaching Methods
To deliver this lesson, the teacher will adopt the following methods: Discussion, lecture, Demonstration, Guided discovery, Experimentation, Individual Learning, Questioning, Summary.
Instructional Procedures
To deliver this lesson, the teacher will adopt the following steps:
Step 1: Introduction (Set Induction)
Time: 5 mins
Teaching Skill: Set Induction
Teacher’s Activity: Asks pupils if they have used a computer to draw before and shows examples of digital drawings.
Pupils’ Activity: Respond to teacher’s questions and observe examples.
Step 2: Description
Time: 10 mins
Teaching Skill: Lecture
Teacher’s Activity: Explains the meaning of drawing with a computer, using real-world examples.
Pupils’ Activity: Listen attentively and take notes.
Step 3: Listing Examples
Time: 5 mins
Teaching Skill: Interactive
Teacher’s Activity: Lists and describes different drawing software.
Pupils’ Activity: name software they have seen or heard of.
Step 4: Practical Demonstration
Time: 8 mins
Teaching Skill: Hands-on
Teacher’s Activity: Demonstrates how to open Microsoft Paint and create a simple drawing.
Pupils’ Activity: Follow teacher’s demonstration.
Step 5: Note-Taking
time: 5 mins
Teaching Skill: Writing Exercise
Teacher’s Activity: Asks pupils to copy short notes from the board.
Pupils’ Activity: Copy notes.
Step 6: Evaluation/Review
Time: 5 mins
Teaching Skill: Questioning
Teacher’s Activity: Asks pupils questions to test understanding.
Pupils’ Activity: Answer questions.
Step 7: Conclusion
Time: 2 mins
teaching Skill: Recap
Teacher’s Activity: Summarizes the lesson and emphasizes key points.
Pupils’ Activity: Listen and ask final questions.
Lesson Keywords
- Drawing Software – Programs used to create digital images.
- digital Art – Art created using computer technology.
- Microsoft Paint – A basic drawing program included with Windows.
- CorelDraw – A professional vector graphics editor.
- adobe Illustrator – Industry-standard software for creating vector graphics.
Lesson Evaluation
To evaluate the learning, the teacher asks pupils to:
- Define drawing with a computer.
- Mention two examples of drawing software.
- List two reasons why computer drawing is useful.
- Demonstrate how to open a drawing software.
Assignment/Homework
- List three additional examples of drawing software not mentioned in class.
- Write a short paragraph explaining why drawing with a computer is important in today’s world.
- Find and print an example of a drawing created with computer software.
Differentiation
- For slower learners: The teacher will provide extra time for them to practice opening the software.
- For advanced learners: They will be asked to create a simple shape using the drawing tools.
- For visual/auditory/kinesthetic learners: Use visual aids, verbal explanations, and hands-on activities to cater to different learning styles.
Note for Teachers
This lesson is best delivered with hands-on activities.If a computer is not available, printed images of drawing software interfaces can be used. Engage pupils with real-life examples to make the topic more relatable. Happy teaching!
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