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Lesson Notes
18 Oct
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Class: Primary Four
Term: First Term
Subject: Basic Science and Technology
Curriculum Theme: Computer Studies
Previous Lesson: Computer Hardware
Topic: Input Devices
Content/Learning Area: Defining input devices, Identifying input devices and drawing them, Listing input devices
Time Allocation: 40 minutes

Performance Objectives

By the end of the lesson, pupils should be able to:

  • Cognitive Domain:

  1. Define input devices and their importance.
  2. Identify various types of input devices.
  3. Explain the function of different input devices.

    • Psychomotor Domain:

  1. draw common input devices such as a keyboard and mouse.

    • Affective Domain:

  1. Show interest in learning about computer hardware.
  2. Participate actively in class discussions.

    • Social Domain:

  3. 1. Work collaboratively wiht peers during activities.


    Reference Materials

    • 9 – Years Basic Education Curriculum
    • Abuja Educational Resource center Scheme of Work
    • NAPPS National Unified Scheme of work
    • Online Facts
    • Relevant Textbooks

    Instructional Materials

    To deliver this lesson, the teacher will employ the help of the following materials:

    • whiteboard or chart
    • Markers or pens
    • Pictures or diagrams of input devices
    • A computer (optional)

    Rationale for the Lesson

    Understanding input devices is crucial for basic computer literacy. This lesson lays the foundation for future lessons on computer hardware and software, and helps pupils understand how technology works.


    Prerequisite/Previous knowledge

    The teacher will start by asking pupils what they already no about computers. A brief discussion will follow, leading into the introduction of input devices as the way we communicate with computers.


    Lesson Content

    Input Devices

    Input devices are the tools we use to give information to a computer. They are like the computer’s senses, allowing it to receive instructions and data.

    What are Input Devices?

    Think of input devices as the computer’s way of hearing and seeing. When you type on a keyboard, you’re giving the computer instructions. It’s how we communicate with the computer.

    Examples of Input Devices

    Input devices are essential for interacting with computers, allowing us to enter data and commands. Examples are:

    1. Keyboard: Used to type letters, numbers, and symbols. it’s like a typewriter for computers!
    2. Mouse: Used to move the cursor on the screen and click on things. It’s like a remote control.
    3. Microphone: Used to record sounds, like your voice. It’s like a voice recorder.
    4. Joystick: Used to play games and control things in computer games. it’s like a steering wheel for games.
    5. scanner: Used to turn paper pictures and documents into computer files. It’s like a digital camera for paper.
    6. Webcam: Used to capture video and images for video calls or recording. It’s like a digital camera for live streaming.
    7. Touchpad: Found on laptops, used to control the cursor with your finger. It’s like a built-in mouse.

    Teaching Methods

    To deliver this lesson,‌ ⁤the teacher will⁤ adopt⁤ the following methods: Discussion, Demonstration, Question and answer, Drawing


    Instructional Procedures

    To deliver this lesson, the teacher will adopt the following steps:

    Step 1: Introduction

    Time: 5 minutes
    Teaching Skill: Set Induction
    Teacher’s Activity: Asks pupils what they know about computers and how we give instructions to them.
    Pupils’ Activity: Respond to the teacher’s questions, sharing their prior knowledge.

    Step 2: Explanation of Key Concepts

    Time: 10 minutes
    Teaching Skill: Explaining
    Teacher’s Activity: Explains the definition and importance of input devices, using simple language and real-world analogies.
    Pupils’ Activity: Listen attentively and ask clarifying questions.

    Step 3: Demonstration/Guided Practice

    Time: 10 minutes
    Teaching Skill: Demonstrating
    teacher’s Activity: Shows pictures or diagrams of different input devices and explains their functions. Guides pupils in drawing a keyboard and a mouse.
    Pupils’ Activity: Observe the demonstration and participate in drawing activities.

    Step 4: Self-Reliant Practice

    Time: 5 minutes
    Teaching Skill: Monitoring
    Teacher’s Activity: Asks pupils to list as many input devices as they can remember.
    Pupils’ Activity: Independently list input devices.

    Step 5: Note-Taking

    Time: 5 minutes
    Teaching Skill: Note-taking
    Teacher’s Activity: Guides pupils in writing down key terms and concepts in their notebooks.
    Pupils’ Activity: Take notes on the lesson.

    Step 6: Evaluation/Review

    Time: 5 minutes
    Teaching Skill: Questioning
    Teacher’s Activity: Asks evaluation questions to assess understanding.Pupils’ Activity: Answer the evaluation questions.

    Step 7: Conclusion

    Time: 5 minutes
    Teaching Skill: Summarizing
    Teacher’s Activity: Summarizes the key concepts of input devices and assigns homework.
    Pupils’ Activity: Listen to the summary and note the homework assignment.


    Lesson Keywords

    • Input Device – A tool used to provide data and instructions to a computer.
    • Keyboard – An input device used for typing text and characters.
    • Mouse – An input device used to control the cursor on a computer screen.
    • Scanner – An input device that converts physical documents into digital images.
    • Microphone – An input device used to record audio.

    Lesson Evaluation

    To evaluate the learning, the teacher asks pupils to:

    1. What is an input device?
    2. Name three input devices.
    3. Draw a keyboard.
    4. What does a scanner do?
    5. How do we use a mouse?

    Assignment/Homework

    1. Draw and label five different input devices.
    2. Write a short paragraph explaining the importance of input devices in using a computer.

    Differentiation

    • For slower learners: Provide one-on-one assistance and use simpler language.
    • For advanced learners: Encourage them to research and present additional examples of input devices.
    • For visual/auditory/kinesthetic learners: Use visual aids, verbal explanations, and hands-on activities to cater to different learning styles.

    Note for Teachers

    Ensure to use real-life examples and demonstrations to make the lesson engaging and understandable for the pupils. Encourage active participation and provide constructive feedback.

Last Update: May 4, 2025

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