Class: Junior Secondary School 2 (JSS2, JSS 2)
Term: 1st Term
Week: 9
Age: 13 years
Duration: 45 minutes
Subject: Basic Science And Technology
Curriculum Theme: Physical And Health Education
Previous Lesson: Prevention of Sports, Domestic, and Road Traffic Injuries
Topic: Field Events – Meaning and Scope
Subject Matter: Throws – types, throwing sectors, phases of throws, weight specification, rules and regulations of throws. Jumps: types, equipment, styles and rules of jumps.
Specific Objectives
By the end of the lesson, pupils should be able to:
- Cognitive Domain:
(a) Identify the different types of throws and jumps in field events.
(b) State the rules and regulations guiding throws and jumps. - Affective Domain:
(a) Appreciate the importance of observing rules and discipline during athletic competitions. - Psychomotor Domain:
(a) Demonstrate simple movements involved in throwing and jumping events. - Social Domain:
(a) Work cooperatively in groups to discuss field events and their importance in athletics.
Reference Materials
The following resources was used in planning this lesson:
- 9 Years Basic Education Curriculum
- Lagos State Unified Scheme of work for Junior Secondary Schools
- International Association of Athletics Federations (World Athletics) – “Athletics: The Throwing Events” (https://worldathletics.org/disciplines/throws)
- Relevant Textbooks
Instructional Materials
The teacher will teach this lesson with the aid of:
- Charts showing pictures of athletes performing throws and jumps
- Models of throwing implements such as discus, javelin, and shot put
- Measuring tape and chalk for demonstration of sectors and take-off boards
- Video clips of athletic competitions
- Whiteboard and markers
Rationale for the Lesson
This lesson enables pupils to understand the scope of field events, their classifications, equipment, phases, and rules, thereby promoting skill development, discipline, and sportsmanship.
Prerequisite/Previous Knowledge
Pupils have observed or participated in school inter-house sports and can recall basic knowledge of athletics events, including running and simple games involving throwing and jumping.
Lesson Content/Board Summary
Field Events – Meaning and Scope
Field events are athletic competitions that involve throwing and jumping activities. They test the strength, power, and agility of athletes and form part of track and field athletics.
Throws: Types of Throws
Throwing events require athletes to project implements as far as possible from a designated area.
The following are the types of throws:
- Shot put
- Discus throw
- Javelin throw
- Hammer throw
Throws: Throwing Sectors and Phases of Throws
Throws are performed within specific sectors and in distinct stages known as phases.
The following are the phases of throws:
- Preparation phase
- Delivery phase
- Release phase
- Recovery phase
The throwing sector is the marked area within which the implement must land for the throw to be valid.
Throws: Weight Specifications
Implements used in throws have specific weight standards depending on the event and category of athletes.
These include:
- Shot put – 7.26 kg for men, 4 kg for women
- Discus – 2 kg for men, 1 kg for women
- Javelin – 800 g for men, 600 g for women
- Hammer – 7.26 kg for men, 4 kg for women
Throws: Rules and Regulations of Throws
Rules ensure fair competition and safety during throwing events.
The following are rules of throws:
- Athlete must not step outside the throwing circle or runway during the throw.
- The implement must land within the marked sector.
- The throw must be made within the time allowed.
- The athlete must exit the circle or runway from the back half after the throw.
Types of Jumps
Jumping events require athletes to leap for height or distance.
The following are types of jumps:
- High jump
- Long jump
- Triple jump
- Pole vault
Equipment for Jumps
Each type of jump requires certain equipment for proper performance.
The following are equipment for jumps:
- Crossbar and uprights for high jump and pole vault
- Pole for pole vault
- Sand pit for long jump and triple jump
- Take-off board for long jump and triple jump
Styles of Jumps
Different jumping events are performed using specific techniques or styles.
The following are common styles of jumps:
- Fosbury flop in high jump
- Hitch-kick and hang style in long jump
- Hop, step, and jump in triple jump
- Bend and swing-up technique in pole vault
Rules of Jumps
Rules govern the conduct of jumping events to ensure fairness.
The following are rules of jumps:
- Athlete must take off from the correct board or mark.
- No part of the body should touch outside the landing area during the jump.
- The athlete must clear the bar without knocking it down in high jump and pole vault.
- The attempt must be completed within the given time.
Teaching Methods/Instructional Techniques:
Lecture, Discussion, Explanation, Demonstration, Question and Answer, Group Work, Visual Aids
Instructional Procedures
To deliver this lesson, the teacher will adopt the following steps:
Step 1: Introduction
Time: 5 minutes
Teaching Skill: Set Induction
Teacher’s Activity: Teacher asks pupils to recall field events they have seen during sports competitions and introduces the topic.
Pupils’ Activity: Pupils mention events like javelin, long jump, or high jump.
Learning Point: Pupils are introduced to the scope of field events.
Step 2: Types of Throws and Jumps
Time: 10 minutes
Teaching Skill: Explanation
Teacher’s Activity: Teacher lists and explains the types of throws and jumps with charts.
Pupils’ Activity: Pupils listen, observe, and take notes.
Learning Point: Pupils understand the types of throwing and jumping events.
Step 3: Phases, Equipment, and Specifications
Time: 10 minutes
Teaching Skill: Demonstration
Teacher’s Activity: Teacher shows models or charts of implements, explains phases of throws, and equipment for jumps.
Pupils’ Activity: Pupils identify implements and repeat key phases.
Learning Point: Pupils understand phases of throws and required equipment.
Step 4: Rules and Regulations
Time: 8 minutes
Teaching Skill: Discussion
Teacher’s Activity: Teacher outlines the rules guiding throws and jumps and engages pupils in discussing why the rules are important.
Pupils’ Activity: Pupils respond with reasons and examples.
Learning Point: Pupils appreciate the importance of discipline in field events.
Step 5: Note-Taking
Time: 5 minutes
Teaching Skill: Explanation
Teacher’s Activity: Teacher writes the board summary and dictates important points.
Pupils’ Activity: Pupils copy notes into their exercise books.
Learning Point: Pupils keep accurate records of lesson content.
Step 6: Evaluation/Review
Time: 5 minutes
Teaching Skill: Questioning
Teacher’s Activity: The teacher evaluates the learning by asking the following questions:
- Mention two types of throwing events.
- State two rules of throwing events.
- Name two equipment used in jumping events.
- Mention one style of high jump.
Pupils’ Activity: Pupils answer questions orally.
Learning Point: Pupils demonstrate mastery of lesson objectives.
Step 7: Conclusion
Time: 2 minutes
Teaching Skill: Reinforcement
Teacher’s Activity: Teacher summarizes the lesson and encourages pupils to observe field events during sports festivals.
Pupils’ Activity: Pupils listen attentively.
Learning Point: Pupils are motivated to take interest in athletics.
Lesson Keywords
- Sector – marked area where the implement must land in throws
- Implement – object used in throwing events like javelin, discus
- Phase – stages in performing a throw
- Take-off board – marked board from which a jump is initiated
- Fosbury flop – modern style used in high jump
Differentiation
Teacher provides real objects for hands-on learners, simplifies explanations for weaker learners, and assigns advanced pupils to demonstrate techniques.
Note for teachers using this lesson plan
Ensure safety during demonstrations by keeping pupils at a safe distance from implements. Use visuals and local examples to aid understanding.

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