Class: Primary 6
Term: 2nd Term
Subject: Basic Science And Technology
Curriculum Theme: Computer Studies
Previous Lesson: Meaning Of Drawing With A Computer
Topic: Types of Computer Drawing Software
Content/Learning Area: Identify different computer drawing software, Types of computer drawing software e.g. CorelDraw, Paint, Adobe Illustrator, etc.
Time Allocation: 40 minutes
Performance Objectives
by the end of the lesson, pupils should be able to:
- Cognitive Domain: Identify and list different types of computer drawing software.
- Affective Domain: Appreciate the importance of using digital tools for drawing.
- Psychomotor Domain: Demonstrate how to open and navigate basic features of drawing software.
- Social domain: Work in pairs to discuss and explore the uses of different drawing software.
Reference Materials
The following resources were used in planning this lesson:
- 9 – Years Basic Education Curriculum
- Abuja Educational Resource Centre Scheme of Work
- NAPPS National Unified Scheme of Work
- Online Information from: Wikipedia – Software
- Relevant Textbooks
Instructional Materials
To deliver this lesson,the teacher will use the following materials:
- A computer with installed drawing software
- Projector or interactive whiteboard (if available)
- Printed images of different drawing software interfaces
- Flashcards with names of drawing software
Rationale for the Lesson
Computer drawing software helps users create digital illustrations,designs,and graphics for various purposes. Learning about different types of drawing software helps pupils develop creativity and digital literacy.
Prerequisite/Previous Knowledge
Pupils are familiar with the concept of drawing on paper and have been introduced to the meaning of drawing with a computer in the previous lesson.
Lesson Content
Types of computer Drawing Software
Computer drawing software refers to programs that allow users to create digital drawings and illustrations.Some of these programs are used by graphic designers,artists,and students for different creative works.The following are some common types of computer drawing software:
- Microsoft paint – A simple drawing tool that allows users to create basic drawings and edit pictures.
- CorelDraw – A professional vector graphics software used for designing logos, brochures, and posters.
- Adobe Illustrator – A powerful tool for creating vector illustrations and complex drawings.
- Krita – A free, open-source painting software used by artists for digital painting.
- Inkscape – A vector-based drawing software useful for designing scalable graphics.
- AutoCAD – A drawing tool used mainly for engineering and architectural designs.
- Tux Paint – A kid-friendly drawing program that helps young learners explore digital drawing.
- adobe Photoshop – A raster graphics editor used for photo retouching,image editing,and creating digital paintings.
- GIMP (GNU Image Manipulation Program) – A free and open-source image editor suitable for various tasks, including photo retouching and image composition.
- Sketchbook – A digital painting software with a user-friendly interface, ideal for sketching and creating illustrations.
Teaching Methods
To deliver this lesson, the teacher will adopt the following methods: Lecture, Demonstration, Discussion, Guided discovery, Practical activity, Questioning.
Instructional Procedures
To deliver this lesson, the teacher will adopt the following steps:
step 1: Introduction
Time: 5 mins
Teaching Skill: Set Induction
Teacher’s Activity: Asks pupils how they draw pictures and whether they have used a computer for drawing before.
Pupils’ Activity: Pupils respond and share their experiences.
Step 2: Description of Drawing Software
Time: 10 mins
Teaching Skill: Explanation
Teacher’s Activity: Introduces the concept of drawing software and explains its importance.
Pupils’ Activity: Listen attentively and take notes.
Step 3: Listing of Software
Time: 8 mins
Teaching Skill: Guided discovery
Teacher’s activity: Displays different drawing software names and explains their features.
Pupils’ Activity: Identify and repeat the names of the software.
Step 4: Demonstration of Software
time: 7 mins
Teaching Skill: Practical activity
Teacher’s Activity: Opens Microsoft Paint and demonstrates basic drawing tools.Pupils’ Activity: Observe and attempt to use the software.
Step 5: Note-Taking
Time: 5 mins
Teaching Skill: Writing
Teacher’s Activity: Guides pupils to write down key points from the lesson.
Pupils’ Activity: Copy the lesson notes in their notebooks.
Step 6: Evaluation/Review
Time: 3 mins
Teaching Skill: Oral questioning
Teacher’s Activity: Asks pupils to name three types of drawing software and their uses.
Pupils’ Activity: Answer the teacher’s questions.
Objective-aligned checks:
- Identify and list different types of computer drawing software.
- Demonstrate how to open and navigate basic features of drawing software.
Step 7: Conclusion
Time: 2 mins
teaching Skill: Summary
Teacher’s activity: Summarizes key points and relates them to real-life applications.
Pupils’ Activity: Listen and ask final questions.
Lesson Keywords
- Drawing Software – Programs that allow users to create digital drawings and illustrations.
- Vector Graphics – Images composed of mathematical paths, suitable for logos and scalable designs.
- Raster Graphics – Images composed of pixels, commonly used for photographs and detailed artwork.
- Interface – The visual layout and controls of a software program.
- Digital Art – Artwork created using digital tools and software.
Lesson Evaluation
To evaluate the learning, the teacher asks pupils to:
- Define computer drawing software.
- Mention two examples of computer drawing software.
- Identify which software is best for vector graphics.
- Demonstrate how to open and use basic tools in Paint.
- explain why drawing software is useful in design.
Assignment/Homework
- list five different types of computer drawing software.
- Describe the main features of Microsoft paint.
- Explain the difference between vector and raster graphics.
- Find and write down three uses of CorelDraw.
- Practice drawing a simple picture using any drawing software available to you.
Differentiation
- for slower learners: Provide step-by-step guidance on how to use drawing tools.
- For advanced learners: Provide additional tasks like experimenting with more features in Paint.
- For visual/auditory/kinesthetic learners: Use visual aids, verbal explanations, and hands-on activities to cater to different learning styles.
Note for Teachers
Encourage pupils to explore drawing software beyond the classroom. if a projector or computer is unavailable, use printed images of software interfaces for illustration. Ensure an interactive and engaging class. Happy teaching!

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