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Lesson Note on Computer Graphic Design: CorelDraw Window and Tools for SS 2

A lesson note on Computer Graphic Design for SS 2 introducing CorelDraw window and tools with description of uses and basic practice sketches.

Royal AlikorByRoyal AlikorPublishedMar 7, 2026Reading7 minComments0

Class: Senior Secondary School 2 (SS2 / SSS 2)
Term: 3rd Term
Week: 7
Age: 16 years
Duration: 45 minutes
Subject: Visual Art
Curriculum Theme: Digital Art
Previous Lesson: Shapes and Colour in Basic Design: Book Covers and Posters.
Topic: COMPUTER GRAPHIC DESIGN
Subject Matter: Meaning of computer graphic design (creating visual designs using computer software), introduction to CorelDraw window, CorelDraw tools and their uses

Specific Objectives

By the end of the lesson, pupils should be able to:

Cognitive Domain:

  • Define computer graphic design.
  • Identify the main components of the CorelDraw window.
  • Describe the uses of various CorelDraw tools.

Affective Domain:

  • Appreciate the importance of computer graphic design in modern art and communication.
  • Show interest in learning and using graphic design software.

Psychomotor Domain:

  • Sketch basic CorelDraw tool icons and label them correctly.
  • Demonstrate basic navigation within a graphic design software interface (CorelDraw).

Social Domain:

  • Collaborate with peers to identify and discuss the functions of graphic design tools.

Reference Materials

The following resources were used in planning this lesson:

  • Senior Secondary Schools Education Curriculum
  • State Unified Scheme of Work
  • Comprehensive Visual Art for Senior Secondary Schools, Book 2
  • https://www.coreldraw.com/en/pages/graphic-design-software/
  • https://www.youtube.com/watch?v=tutorial-coreldraw-basics

Instructional Materials

The teacher will teach this lesson with the aid of:

  • Computer with CorelDraw software installed
  • Projector
  • Whiteboard and markers
  • Pencils and drawing paper
  • Diagrams/charts of CorelDraw interface and tools

Rationale for the Lesson

This lesson helps pupils understand how technology is used in visual art to create designs. It enables them to learn about computer software like CorelDraw, which is important for digital art and various professional fields.

Prerequisite/Previous Knowledge

Pupils are expected to have basic knowledge of computers and their components, and some understanding of fundamental art concepts like lines, shapes, and colours.

Lesson Content/Board Summary

COMPUTER GRAPHIC DESIGN

Meaning of Computer Graphic Design

Computer graphic design is the process of creating visual content using specialized computer software and hardware. It involves combining text, images, and shapes to communicate messages or produce aesthetic effects for various purposes such as advertisements, logos, websites, and illustrations.

Introduction to CorelDraw Window

CorelDraw is a popular graphic design software used for creating vector graphics. The main window (interface) typically includes the following key components:

  • Title Bar: Displays the name of the current file and the software.
  • Menu Bar: Contains various menus like File, Edit, View, Layout, etc., for accessing commands.
  • Standard Toolbar: Provides shortcuts for common commands like New, Open, Save, Print.
  • Property Bar: Changes dynamically to show options related to the currently selected tool or object.
  • Toolbox: Contains all the drawing and editing tools.
  • Drawing Page: The main area where designs are created.
  • Colour Palettes: Provides a selection of colours for objects.
  • Dockers/Panels: Additional windows that contain controls and commands for specific tasks.
  • Status Bar: Displays information about the selected object or tool.

CorelDraw Tools and Their Uses

The CorelDraw toolbox contains various tools essential for graphic design. Some common tools and their uses include:

  • Pick Tool: Used to select, move, rotate, size, and skew objects.
  • Shape Tool: Used to edit the shape of objects by manipulating nodes.
  • Crop Tool: Used to remove unwanted areas from objects or images.
  • Zoom Tool: Used to magnify or reduce the view of the drawing window.
  • Freehand Tool: Used to draw freehand lines and curves.
  • Rectangle Tool: Used to draw rectangles and squares.
  • Ellipse Tool: Used to draw ellipses and circles.
  • Polygon Tool: Used to draw polygons and stars.
  • Text Tool: Used to create and edit artistic or paragraph text.
  • Eyedropper Tool: Used to sample colours from objects.
  • Fill Tool: Used to apply colour fills to objects.
  • Outline Tool: Used to modify the outline properties of objects.

Teaching Methods/Instructional Techniques

Discussion, Lecture, Demonstration, Question and Answer, Visual Aids

Instructional Procedures

Step 1: Introduction

Time: 5 minutes
Teaching Skill: Set Induction
Teacher’s Activity: The teacher greets the pupils and asks them what they understand by “design” and if they have seen any designs created using computers.
Pupils’ Activity: Pupils respond by sharing their ideas about design and computer-generated visuals.
Learning Point: Pupils are introduced to the concept of design and its digital application.

Step 2: Meaning of Computer Graphic Design

Time: 7 minutes
Teaching Skill: Explanation/Definition
Teacher’s Activity: The teacher explains the meaning of computer graphic design, emphasizing the use of computer software to create visual designs. The teacher provides examples like logos, posters, and website layouts.
Pupils’ Activity: Pupils listen attentively and note the definition and examples of computer graphic design.
Learning Point: Pupils understand the definition and scope of computer graphic design.

Step 3: Introduction to CorelDraw Window

Time: 8 minutes
Teaching Skill: Demonstration/Illustration
Teacher’s Activity: The teacher projects the CorelDraw interface on a screen (if available) or uses a diagram to point out and explain the various components of the CorelDraw window, such as the title bar, menu bar, toolbox, property bar, and drawing page.
Pupils’ Activity: Pupils observe the projected interface or diagram and listen to the explanations of each component.
Learning Point: Pupils become familiar with the layout and key parts of the CorelDraw software interface.

Step 4: CorelDraw Tools and Their Uses (Part 1)

Time: 8 minutes
Teaching Skill: Demonstration/Description
Teacher’s Activity: The teacher introduces the first set of CorelDraw tools (e.g., Pick Tool, Shape Tool, Zoom Tool, Freehand Tool), demonstrating their icons and explaining their primary functions. The teacher encourages pupils to identify the tools.
Pupils’ Activity: Pupils identify the tools as shown by the teacher and listen to their uses. They may ask clarifying questions.
Learning Point: Pupils learn to identify and understand the functions of several basic CorelDraw tools.

Step 5: CorelDraw Tools and Their Uses (Part 2)

Time: 7 minutes
Teaching Skill: Demonstration/Description
Teacher’s Activity: The teacher continues by introducing more CorelDraw tools (e.g., Rectangle Tool, Ellipse Tool, Text Tool, Fill Tool), explaining their icons and specific uses in design creation. The teacher asks pupils to recall functions of previously taught tools.
Pupils’ Activity: Pupils identify the new tools and their functions, and actively participate in recalling the uses of tools from Part 1.
Learning Point: Pupils expand their knowledge of CorelDraw tools and their applications.

Step 6: Practical Application/Sketching

Time: 5 minutes
Teaching Skill: Practical Work/Guided Practice
Teacher’s Activity: The teacher distributes paper and pencils and guides pupils to sketch the icons of at least three CorelDraw tools discussed, labeling each sketch with the tool’s name.
Pupils’ Activity: Pupils sketch the tool icons on their papers and label them as instructed.
Learning Point: Pupils practically engage with the visual representation of the tools, aiding recognition and recall.

Step 7: Evaluation/Review

Time: 5 minutes

Teaching Skill: Questioning/Assessment

Teacher’s Activity: The teacher evaluates the learning by asking the following questions:

  1. What is computer graphic design?
  2. Mention three components of the CorelDraw window.
  3. State the use of the Pick Tool in CorelDraw.
  4. Which tool would you use to draw a perfect circle in CorelDraw?

Pupils’ Activity: Pupils answer orally and in writing.

Learning Point: Pupils demonstrate understanding of the lesson.

Step 8: Conclusion

Time: 2 minutes
Teaching Skill: Summarization/Wrap-up
Teacher’s Activity: The teacher summarizes the key points of the lesson, reiterating the definition of computer graphic design and the importance of understanding CorelDraw tools. The teacher assigns homework for pupils to research other graphic design software.
Pupils’ Activity: Pupils listen to the summary and copy down the homework.
Learning Point: The lesson is concluded with a recap and a directive for further learning.

Lesson Keywords

  • Computer Graphics – Visual content created using computer software.
  • CorelDraw – A popular vector graphic design software.
  • Tools – Functions within software used to create or modify objects.
  • Design – The process of planning and creating visual elements.
  • Software – A set of instructions that tells a computer what to do.

Differentiation

For pupils who grasp the concepts quickly, the teacher can challenge them to identify more tools or explain their advanced functions. For pupils who struggle, the teacher can provide simplified diagrams and offer more one-on-one guidance during the sketching activity, focusing on fewer key tools.

Note for teachers using this lesson plan

Teachers should ensure that a functional computer with CorelDraw software is available for demonstration. If a projector is not available, printed diagrams of the CorelDraw interface and tools should be used. Encourage pupils to actively participate and relate the concepts to everyday designs they encounter.

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Lesson Note on Computer Graphic Design: CorelDraw Window and Tools for SS 2
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