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Computer Graphics, CorelDRAW, Paint, PowerPoint and Graphic Production for SS 3

Computer Graphics, CorelDRAW, Paint, PowerPoint and Graphic Production for SS 3. This SS 3 lesson covers introduction to the use of computer: introduction to relevant computer packages like, corel draw, paint brush, power point, and use of computer in producing graphic work.

Royal AlikorByRoyal AlikorPublishedSep 16, 2026Reading7 minComments0

Note for teachers using this lesson plan

This lesson introduces students to computer graphics and essential software like CorelDRAW, Paint, and PowerPoint for graphic production. Ensure a computer with these software packages (or suitable alternatives) and a projector are available for demonstration. Guide students through hands-on exploration to help them understand the practical application of these tools in creating graphic works such as cards and stickers.

Class: SS 3
Term: First Term
Week: 10
Age: 16 years
Duration: 45 minutes
Subject: Painting and Decoration
Previous Lesson: Screen Printing and Prospects
Topic: COMPUTER GRAPHICS
Subject Matter: Introduction to the use of computer: Introduction to relevant computer packages like, Corel draw, Paint brush, Power point, and Use of computer in producing graphic work

Specific Objectives

By the end of the lesson, pupils/students should be able to:

Cognitive Domain

  • Define computer graphics.
  • Identify relevant computer packages for graphic production.
  • Explain the basic functions of CorelDRAW, Paint, and PowerPoint in graphic design.

Affective Domain

  • Appreciate the role of computers in modern graphic production.
  • Show interest in exploring different graphic design software.

Psychomotor Domain

  • Demonstrate basic navigation within CorelDRAW, Paint, and PowerPoint.
  • Produce simple graphic works like cards or stickers using a computer package.

Reference Materials

The following resources were used in planning this lesson:

  • 2025 Revised 9 Years Basic Education Curriculum
  • Relevant State Unified Scheme of Work
  • Painting and Decoration for Senior Secondary Schools, Book 3
  • The HeadTeacher Scheme of work

Instructional Materials

The teacher will teach this lesson with the aid of:

  • A computer system with CorelDRAW, Paint, and PowerPoint installed.
  • A projector for screen display.
  • Examples of graphic works (e.g., printed cards, stickers, posters).
  • Whiteboard and markers.

Rationale for the Lesson

This lesson is important as it equips students with foundational knowledge and practical skills in computer graphics, which are essential in contemporary painting and decoration. Understanding these tools allows students to design and produce professional-looking graphic works, enhancing their creativity and marketability in the field.

Prerequisite/Previous Knowledge

Students should have basic knowledge of computer operation, including how to turn on/off a computer, use a mouse, and navigate files and folders.

Lesson Content/Board Summary

COMPUTER GRAPHICS

Introduction to Computer Graphics

Computer graphics involves using computers to create and manipulate images. It is a vital tool in various fields, including art, design, advertising, and education, for producing visual content.

Relevant Computer Packages for Graphic Production

Several software packages are used for creating graphic works. Some common ones include:

  1. CorelDRAW: A powerful vector graphics editor used for creating logos, posters, flyers, brochures, and other detailed designs. It allows users to work with scalable images without losing quality.
  2. Paint (Microsoft Paint): A simple raster graphics editor included with Microsoft Windows. It is suitable for basic drawing, editing images, and creating simple illustrations.
  3. PowerPoint (Microsoft PowerPoint): Primarily a presentation program, but it also has robust features for creating graphic elements, designing posters, flyers, and even simple animations for visual communication.

Use of Computer in Producing Graphic Work

Computers, combined with graphic software, enable the production of a wide range of graphic materials. These include:

  1. Cards: Designing greeting cards, invitation cards, business cards, and other personalized cards with custom text, images, and layouts.
  2. Stickers: Creating custom stickers for branding, decoration, or labeling, often involving intricate designs and text.
  3. Posters and Banners: Designing large-format visual advertisements or informational displays.
  4. Logos: Developing unique visual symbols for businesses or organizations.
  5. Flyers and Brochures: Producing promotional materials for events, products, or services.

The process generally involves using the software’s tools to draw shapes, add text, import images, apply colours and effects, and arrange elements to achieve the desired visual outcome.

Teaching Methods/Instructional Techniques

Discussion, Demonstration, Guided Practice, Question and Answer, Explanation, Practical Activity, Observation

Instructional Procedures

Step 1: Introduction

Time: 5 minutes

Teaching Skill: Engaging/Recalling

Teacher’s Activity: The teacher greets the students and asks them to mention any computer applications they know that are used for drawing or creating images. The teacher then introduces the topic: Computer Graphics and relevant packages.

Pupils’ Activity: Students respond to the teacher’s questions and listen attentively to the introduction.

Learning Point: Introduction to computer graphics

Step 2: Explanation of Computer Graphics

Time: 7 minutes

Teaching Skill: Explanation/Definition

Teacher’s Activity: The teacher defines computer graphics and explains its importance in the field of painting and decoration, showing examples of graphic works.

Pupils’ Activity: Students listen, observe the examples, and ask questions for clarity.

Learning Point: Meaning of computer graphics

Step 3: Introduction to CorelDRAW

Time: 8 minutes

Teaching Skill: Demonstration/Explanation

Teacher’s Activity: The teacher introduces CorelDRAW, explaining its primary uses and demonstrating basic features like creating shapes, adding text, and applying colours using a projector.

Pupils’ Activity: Students observe the demonstration and note key features of CorelDRAW.

Learning Point: CorelDRAW software overview

Step 4: Introduction to Paint

Time: 5 minutes

Teaching Skill: Demonstration/Explanation

Teacher’s Activity: The teacher introduces Microsoft Paint, highlighting its simplicity and basic drawing tools, demonstrating how to draw simple lines and fill colours.

Pupils’ Activity: Students observe the demonstration of Paint’s functionalities.

Learning Point: Paint software overview

Step 5: Introduction to PowerPoint

Time: 5 minutes

Teaching Skill: Demonstration/Explanation

Teacher’s Activity: The teacher introduces PowerPoint, focusing on its graphic design capabilities such as inserting shapes, images, and text boxes to create simple graphic layouts.

Pupils’ Activity: Students observe how PowerPoint can be used for graphic work beyond presentations.

Learning Point: PowerPoint for graphics

Step 6: Practical Application and Exploration

Time: 5 minutes

Teaching Skill: Guided Practice/Facilitation

Teacher’s Activity: The teacher guides students to briefly explore one of the packages (e.g., Paint or a simpler feature in CorelDRAW/PowerPoint if computers are available) to attempt creating a simple graphic element like a basic shape or text. If computers are limited, the teacher can demonstrate the process of creating a simple card or sticker.

Pupils’ Activity: Students explore the software, ask questions, and attempt to produce a simple graphic element or observe the teacher’s demonstration closely.

Learning Point: Basic graphic production skills

Step 7: Evaluation/Review

Time: 5 minutes

Teaching Skill: Questioning/Assessment

Teacher’s Activity: The teacher evaluates the learning by asking the following questions:

  1. What is computer graphics?
  2. Mention two computer packages used for graphic production.
  3. State one graphic work that can be produced using CorelDRAW.
  4. How can PowerPoint be used for graphic design?

Pupils’ Activity: Pupils answer orally and in writing.

Learning Point: Understanding computer graphics concepts

Step 8: Note-Taking

Time: 4 minutes

Teaching Skill: Guided Writing

Teacher’s Activity: The teacher guides pupils/students to copy the essential Board Summary notes on computer graphics and relevant software into their notebooks.

Pupils’ Activity: Pupils/students copy the notes carefully into their notebooks.

Learning Point: Recording lesson information

Step 9: Conclusion

Time: 1 minute

Teaching Skill: Summarizing

Teacher’s Activity: The teacher briefly summarizes the importance of computer graphics and the introduced software in the field of painting and decoration, encouraging students to practice and explore further.

Pupils’ Activity: Students listen and prepare for the next activity.

Learning Point: Reinforcement of lesson importance

Continuous Assessment/Further Study

Type: Project/Homework

Instruction: Using any available computer graphics software (e.g., CorelDRAW, Paint, or even a simple online tool), design and produce one of the following:

  1. A simple birthday card.
  2. A small sticker design for a school event.
  3. A basic flyer for a fictional art exhibition.

Students should print out their work or describe the steps taken if printing is not feasible, to be submitted next class.

Lesson Keywords

  • Computer Graphics – The use of computers to create and manipulate images.
  • CorelDRAW – A vector graphics editor for professional design.
  • Paint – A basic raster graphics editor for simple drawing.
  • PowerPoint – Presentation software with graphic design capabilities.
  • Graphic Work – Visual products like cards, stickers, and posters.

Differentiation

For slower learners, provide simpler tasks within Paint or guide them through step-by-step instructions for creating basic shapes. Faster learners can be challenged to explore more advanced features in CorelDRAW or PowerPoint, such as layering, effects, or designing a more complex graphic piece.

Suggested Lesson Videos

For further understanding, students can search on YouTube for:

  • “Introduction to Computer Graphics for beginners”
  • “CorelDRAW basic tutorial for students”
  • “How to make a simple card in Paint”
  • “Graphic design tips using PowerPoint”

Teacher Guide for Using This Lesson Plan

Before the lesson, ensure that a computer with CorelDRAW, Paint, and PowerPoint (or equivalent software) is set up and tested. A projector is crucial for effective demonstration. Begin by activating students’ prior knowledge of computers. Proceed with clear explanations and practical demonstrations of each software package, highlighting their specific uses in graphic production. During the practical application step, be flexible based on available resources; if individual computers are scarce, conduct a detailed group demonstration. Encourage questions throughout the lesson. Students should copy the Board Summary notes after the main content delivery. For continuous assessment, guide students on how to access and use the software, even if it’s a basic version or an online alternative. Emphasize the creativity involved in graphic design.

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Computer Graphics, CorelDRAW, Paint, PowerPoint and Graphic Production for SS 3
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