Class: Junior Secondary School 2 (JSS2, JSS 2)
Term: 2nd Term
Week: 4 – 5
Age: 13 years
Duration: 45 minutes
Subject: Basic Science And Technology
Curriculum Theme: Computer Studies
Previous Lesson: Simple BASIC Statement and Programmes
Topic: Graphic Packages
Subject Matter: Meaning of graphic packages, Examples of graphic packages: Paint, Corel Draw, Instant Artist, Print Artist, Photoshop
Specific Objectives
By the end of the lesson, pupils should be able to:
- Cognitive Domain:
(a) Define graphic packages and explain their purpose in computer graphics.
(b) Identify and list examples of popular graphic packages. - Affective Domain:
(a) Show interest in using graphic packages for creative projects.
(b) Appreciate the importance of digital graphic design in everyday life. - Psychomotor Domain:
(a) Demonstrate basic operations in at least one graphic package (e.g., Paint or Photoshop).
(b) Create simple digital drawings using tools provided in graphic packages. - Social Domain:
(a) Collaborate with peers to design simple graphics as a team.
(b) Share and discuss digital artwork respectfully within the classroom.
Reference Materials
The following resources were used in planning this lesson:
- 9 Years Basic Education Curriculum
- Lagos State Unified Scheme of Work for Junior Secondary Schools
- Wikipedia – CorelDRAW
- Relevant Textbooks
Instructional Materials
The teacher will teach this lesson with the aid of:
- Computer with installed graphic packages (Paint, Corel Draw, Photoshop)
- Projector or Smartboard for demonstration
- Charts showing examples of graphic software
- Printed handouts with graphic package screenshots
- Marker and whiteboard
Rationale for the Lesson
This lesson introduces pupils to graphic packages, helping them develop computer graphic skills and creativity for academic and personal projects.
Prerequisite/Previous Knowledge
Pupils should be familiar with basic computer operations and the use of the mouse and keyboard.
Lesson Content/Board Summary
Graphic Packages
Meaning of Graphic Packages
Graphic packages are software programs designed to create, edit, and manipulate images on a computer. They allow users to design visual content for presentations, art, and media projects.
The following are key points about graphic packages:
- They enable digital drawing and painting.
- They support image editing, resizing, and enhancement.
- They allow the creation of professional and creative graphics.
Examples of Graphic Packages
Graphic packages come in different forms, each with unique features for various tasks.
Examples include:
- Paint: Simple software for basic drawing and coloring.
- Corel Draw: Advanced vector graphic design tool for illustrations and layouts.
- Instant Artist: Digital painting software for creative artwork.
- Print Artist: Focuses on creating printable designs like cards and posters.
- Photoshop: Professional software for photo editing, graphic design, and digital art.
Importance of Graphic Packages
Graphic packages are essential tools for both personal and professional work in digital media.
These include:
- Enhancing creativity and artistic expression.
- Improving presentation and design quality.
- Facilitating learning and understanding through visual aids.
- Supporting careers in digital design, marketing, and media.
Teaching Methods/Instructional Techniques
Discussion, Lecture, Visual Aids, Demonstration, Practical Exercise, Group Work
Instructional Procedures
To deliver this lesson, the teacher will adopt the following steps:
Step 1: Introduction
Time: 5 minutes
Teaching Skill: Set Induction
Teacher’s Activity: Ask pupils if they have seen computer images or drawings and discuss how they are created; briefly review the previous lesson.
Pupils’ Activity: Listen and respond with examples of images they have seen.
Learning Point: Introduce pupils to the topic of graphic packages and connect it to their daily experiences.
Step 2: Definition of Graphic Packages
Time: 7 minutes
Teaching Skill: Explanation
Teacher’s Activity: Define graphic packages and explain their purpose using the board summary and projector demonstration.
Pupils’ Activity: Listen attentively and copy the definition in their notebooks.
Learning Point: Pupils understand what graphic packages are.
Step 3: Examples of Graphic Packages
Time: 10 minutes
Teaching Skill: Demonstration
Teacher’s Activity: Present and demonstrate Paint, Corel Draw, and Photoshop on the projector; explain features briefly.
Pupils’ Activity: Observe and take notes on examples.
Learning Point: Pupils can identify various graphic packages and their uses.
Step 4: Importance of Graphic Packages
Time: 8 minutes
Teaching Skill: Discussion
Teacher’s Activity: Explain the importance of graphic packages and ask pupils to provide examples of where they have seen digital graphics.
Pupils’ Activity: Respond with examples from daily life and class observations.
Learning Point: Pupils appreciate the significance of graphic packages in digital media.
Step 5: Note-Taking
Time: 5 minutes
Teaching Skill: Guided Practice
Teacher’s Activity: Instruct pupils to organize their notes on graphic packages, examples, and importance neatly in their notebooks.
Pupils’ Activity: Take notes carefully.
Learning Point: Pupils consolidate key points for easy review.
Step 6: Evaluation/Review
Time: 7 minutes
Teaching Skill: Questioning/Assessment
Teacher’s Activity: The teacher evaluates the learning by asking the following questions:
- Define graphic packages.
- List three examples of graphic packages.
- State two importance of graphic packages.
- Demonstrate how Paint can be used for basic drawing.
Pupils’ Activity: Respond orally, in writing, or by practical demonstration.
Learning Point: Assess pupils’ understanding and retention of lesson content.
Step 7: Conclusion
Time: 3 minutes
Teaching Skill: Summarization
Teacher’s Activity: Summarize the key points on the board and encourage pupils to explore graphic packages at home or in the computer lab.
Pupils’ Activity: Listen and ask questions if necessary.
Learning Point: Pupils understand the lesson objectives and are motivated to apply them.
Lesson Keywords
- Graphic Packages – software for creating/editing images
- Paint – simple drawing software
- Corel Draw – vector graphic design tool
- Photoshop – professional photo editing software
- Digital Graphics – images created on a computer
Differentiation
Use visual aids for pupils who learn better through images, pair slow learners with peers for guided practice, and offer practical tasks for hands-on learners.
Note for teachers using this lesson plan
Ensure computers with necessary graphic packages are functional; encourage students to explore the software themselves; emphasize creativity alongside technical skills.

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