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Lesson Notes
29 Aug
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Class: Primary Two
Term: First Term
Subject: basic Science and Technology
Curriculum theme: Computer Studies
Previous Lesson: Parts of a Computer
Topic: Parts of a Computer
Content/Learning Area: Identifying the parts of a computer, Understanding the function of a printer, mouse, and joystick
Time Allocation: 40 minutes


Performance Objectives

by the end of the lesson, pupils should be able to:

  • Cognitive Domain:

  1. Identify the parts of a computer.
  2. Understand the function of a printer, mouse, and joystick.

    • Psychomotor Domain:

  1. Demonstrate the use of a mouse.

    • Affective Domain:

  1. Show interest in learning about computers.

    • Social Domain:

  2. 1. Work cooperatively with peers.


    Reference Materials

    • 9 – Years Basic Education Curriculum
    • Abuja Educational Resource Center Scheme of Work
    • NAPPS National Unified Scheme of Work
    • Online Information
    • Relevant Textbooks

    Instructional Materials

    To deliver this lesson, the teacher will employ the help of the following materials:

    • Pictures of computer parts
    • A real computer (if possible)
    • Whiteboard or chart paper
    • Markers

    Rationale for the Lesson

    Understanding the parts of a computer is basic to using technology effectively. This knowledge forms a base for future lessons on computer operations and applications.


    Prerequisite/Previous Knowledge

    The teacher will start by asking students what they already know about computers. A brief discussion will follow, leading into the lesson’s topic: the parts of a computer.


    Lesson Content

    Parts of a Computer

    A computer is a powerful tool that helps us do many things, like play games, learn new things, and connect with others. It has many different parts that work together. Some common parts include:

    Printer

    A printer produces paper copies of digital documents.It takes information from the computer and prints it onto paper.

    mouse

    A mouse is a pointing device that helps us navigate and interact with the computer screen. We use it to click on icons, move the cursor, and select text.

    Joystick

    A joystick is an input device used to play games and control movement in some computer applications. It lets us move characters or objects in games and simulations.


    Teaching Methods

    To deliver this lesson,‌ ⁤the teacher will⁤ adopt⁤ the following methods: Discussion, Exhibition, Question and Answer


    Instructional Procedures

    To deliver this lesson, the teacher will adopt the following steps:

    Step 1: Introduction

    Time: 5 minutes
    Teaching Skill: Set Induction
    Teacher’s Activity: Ask students what they know about computers and introduce the topic: Parts of a Computer.
    Pupils’ Activity: Respond to teacher’s questions and listen attentively.

    Step 2: Description of Key Concepts

    Time: 15 minutes
    Teaching Skill: Explaining
    Teacher’s Activity: explain the functions of the printer,mouse,and joystick using pictures and real-life examples.
    Pupils’ Activity: Listen attentively and ask questions.

    Step 3: Presentation/Guided Practice

    Time: 10 minutes
    Teaching Skill: demonstrating
    Teacher’s Activity: demonstrate how to use a mouse and show pictures of a printer and joystick in action.
    Pupils’ Activity: Observe the demonstration and participate in a brief Q&A session.

    Step 4: Self-Reliant Practice

    time: 5 minutes
    Teaching Skill: monitoring
    Teacher’s Activity: Allow students to draw pictures of the computer parts and label them.
    pupils’ Activity: Draw and label the computer parts.

    Step 5: Note-Taking

    Time: 2 minutes
    Teaching Skill: Summarizing
    Teacher’s Activity: Summarize the key points of the lesson.
    Pupils’ Activity: Take notes.

    Step 6: evaluation/Review

    Time: 3 minutes
    Teaching Skill: Questioning
    Teacher’s Activity: Ask evaluation questions.
    Pupils’ Activity: Answer the evaluation questions.

    Step 7: Conclusion

    Time: 2 minutes
    Teaching Skill: Summarizing
    teacher’s Activity: Conclude the lesson by reviewing the key concepts and assigning homework.
    Pupils’ Activity: Listen attentively and note down homework.


    Lesson Keywords

    • Computer – An electronic device for storing and processing data.
    • Printer – A device that produces a paper copy of digital documents.
    • Mouse – A hand-operated input device that controls the cursor on a computer screen.
    • Joystick – An input device used for controlling movement in video games or other applications.

    Lesson Evaluation

    To evaluate the learning, the teacher asks pupils to:

    1. What is a printer used for?
    2. How do we use a mouse to interact with a computer?
    3. When would you use a joystick on a computer?
    4. Name some other computer parts.
    5. How do you use a computer in your daily life?

    Assignment/Homework

    1. Draw and label other computer parts you know.
    2. write a short paragraph about how a computer helps you learn.

    differentiation

    • For slower learners: Provide one-on-one assistance and simplified explanations.
    • For advanced learners: Encourage them to research and present on other computer parts.
    • For visual/auditory/kinesthetic learners: Use visual aids, verbal explanations, and hands-on activities to cater to different learning styles.

    Note for Teachers

    Ensure to use real-life examples and visual aids to make the lesson engaging and understandable for primary two pupils. Encourage active participation and provide positive reinforcement.

Last Update: May 17, 2025

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