Lesson Note on ...

Lesson Notes
15 Aug
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Class: Primary Five
Term: First Term
Subject: Basic Science and Technology
Curriculum Theme: Computer Studies
Previous Lesson: Computer Games – Meaning, Types & Uses of Computer Games
Topic: The Computer Game “Prince”
Content/Learning Area: Steps in Playing the Computer Game “Prince”, Actions of Key Players in “Prince”
Time Allocation: 40 minutes


Performance Objectives

By the end of the lesson, pupils should be able to:

  • Cognitive Domain:
  1. Identify and list the steps in playing the computer game “Prince”.
  2. Affective Domain:
  3. collaborate with peers to discuss and analyze the actions of the key players in the game “Prince”.
  4. Psychomotor Domain:
  5. Demonstrate interest and enthusiasm while discussing the actions of the key players in the game.
  6. Social Domain:
  7. Work cooperatively with classmates to understand the game.

Reference Materials

9 – Years Basic education Curriculum
Abuja Educational Resource Center Scheme of Work
NAPPS National Unified Scheme of Work
Online Facts
* relevant Textbooks


Instructional Materials

To deliver this lesson, the teacher will use the following materials: a computer, projector, whiteboard, markers.


rationale for the Lesson

Understanding computer games helps pupils develop problem-solving skills and learn about game mechanics. This lesson builds upon previous knowledge of computer games and introduces a specific example.


Prerequisite/Previous Knowledge

The teacher will start by asking pupils about their favorite computer games. A brief discussion will follow, leading into the introduction of “Prince”.


Lesson Content

Computer Games

Computer games are interactive games played on computers. The game “Prince” is an example; it involves guiding a character through levels, overcoming obstacles, and defeating enemies.

Steps in playing the Computer game “Prince”

These are the steps to follow when playing the computer game “Prince”:

  1. Start the game by clicking on the “Prince” icon.
  2. Use the arrow keys to move the character left, right, up, or down.
  3. Press the spacebar to make the character jump.
  4. Navigate through obstacles by timing your jumps and avoiding traps.
  5. Engage in combat with enemies by pressing the attack key.
  6. Reach the end of the level to progress to the next one.
  7. Collect power-ups to enhance the character’s abilities.
  8. Solve puzzles to unlock new areas and progress further in the game.

Actions of Key Players in “Prince”

The key players in “Prince” each have specific roles and actions that contribute to the gameplay. These include:

  1. The Prince: The main character, controlled by the player, whose objective is to rescue the princess.
  2. The Enemies: Various foes that the prince must defeat to move forward.
  3. The Traps: These are obstacles that can end the game if not carefully navigated.
  4. The princess: The character the Prince aims to rescue, marking the completion of the game.
  5. the Vizier: The main antagonist who has imprisoned the princess and seeks to rule the kingdom.
  6. The Guards: Enemies that protect the palace and try to stop the Prince from reaching the princess.

Teaching Methods

To deliver this lesson,‌ ⁤the teacher will⁤ adopt⁤ the following methods: Discussion, presentation, group work.


Instructional Procedures

To deliver this lesson, the teacher will adopt the following steps:

Step 1: Introduction

Time: 5 minutes
Teaching Skill: set Induction
Teacher’s Activity: Briefly review the previous lesson on computer games. Introduce the game “Prince”.
Pupils’ Activity: Listen attentively, participate in the discussion.

Step 2: Clarification of key Concepts

Time: 10 minutes
Teaching Skill: Explaining,illustrating
Teacher’s Activity: Explain the basic concept of the game “prince” and its objective.
Pupils’ Activity: Listen attentively, ask clarifying questions.

Step 3: Demonstration/Guided practice

Time: 10 minutes
Teaching Skill: Demonstrating, guiding
Teacher’s Activity: Demonstrate the gameplay of “Prince”, highlighting key steps.
Pupils’ Activity: Observe carefully, ask questions.

Step 4: Self-Reliant Practice

Time: 5 minutes
teaching Skill: Monitoring, assisting
Teacher’s Activity: Allow pupils to play the game individually or in pairs.
Pupils’ Activity: Play the game, applying the learned steps.

Step 5: Note-Taking

Time: 5 minutes
teaching Skill: Guiding, summarizing
teacher’s Activity: Guide pupils in taking notes on the key steps and characters.
Pupils’ Activity: Take notes,summarize key points.

Step 6: Evaluation/Review

Time: 5 minutes
Teaching Skill: Questioning, assessing
Teacher’s Activity: ask questions to assess understanding.
Pupils’ Activity: Answer questions,participate in the review.

Step 7: Conclusion

time: 5 minutes
Teaching Skill: Summarizing, assigning
Teacher’s Activity: Summarize the key points and assign a short follow-up activity.
Pupils’ Activity: Listen attentively, note the assignment.


Lesson Keywords

  • Computer Game – An interactive game played on a computer.
  • Prince – A computer game where the player guides a character through levels.
  • Objective – The goal or aim of the game.
  • Gameplay – The way in which a game is played.
  • Character – A person or being in a story or game.
  • Enemies – Opponents that the player must defeat.

Lesson Evaluation

To evaluate the learning,the teacher asks pupils to:

  1. List the steps involved in playing the game “Prince”.
  2. Describe the actions of the key players in the game.
  3. Explain how teamwork can definitely help in understanding the game better.

Assignment/Homework

  1. Draw your favorite character from the game and write a short description.
  2. List three challenges the Prince faces in the game.
  3. Explain the importance of timing in the game “Prince”.

Differentiation

  • For slower learners: Provide one-on-one assistance and simplified instructions.
  • For advanced learners: Challenge them to explore additional features of the game.
  • For visual/auditory/kinesthetic learners: Use visual aids, verbal explanations, and hands-on activities.

Note for Teachers

Ensure all pupils have access to the game, either individually or in pairs. Monitor pupils’ progress and provide assistance as needed. encourage teamwork and collaboration among pupils.

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